Hey I know that the last thing you want to see is somebody crying help over the exploding uvs problem, and I have looked at the other threads with many people posting solutions. If they worked I wouldn’t be posting or maybe I’m doing something wrong since everyone else with the problem whose solutions worked used what appears to be a different pipeline to get to where they are.
MY SITUATION:
You may have seen my last post about how I had a torso with identical arms using the same UV space. I modeled on the wrong arm and that’s when I made a post about how resym wouldn’t transfer the details on one arm to the other when the mesh was worth 10mil. I reluctantly accepted that going back and switching arm uvs, and re-importing them would solve the issue. Que exploding mesh!
MY PIPELINE:
This is how I made my model and got this far, (note: this is my first actual zbrush model after watching many tutorials) I am using zbrush 3.1 and Max 2009
-Modeled main low poly mesh in max
-Unwrapped and layed out uvs in max (no current overlapping uvs for normal generation)
-My model is made up of multiple models (6 body parts)
-Exported as single .obj (did not touch any settings EXCEPT: accuracy, retain normals, retain smoothing)
-Imported into ZBrush using the “import and crease” plugin (have not touched any of zbrush main settings, if its mucking with anything then it’s still doing it.)
-It creates a single ztool, I create polygroups based on the uv tiles (each body part)
-Split those groups into subtools
-Edit each subtool individually to have the detail I want
-Both arms and the torso are one subtool and use a single uv tile (one arm will remain seperated in tiny form till the normal map is generated)
-WHOOPS wrong arm, resym doesn’t work
-go back to max and switch arm uvs
-export torso only as .obj
-switch morph targets on sub 0 to original mesh shape
-import newly uv’d torso
-switch morph targets MESH EXPLODES
I noticed that the uvs on the currently non-exploding ztool are upside-down but working correctly, don’t know if this is an issue or not.
Seriously I don’t know what to do, I looked at other solutions but it seems to assume I built my model in zbrush first (yech) If you need picks of any particular part let me know.
Thanks