ZBrushCentral

Renderman seams problem

Hello I have a school project and in the university we have zbrush and renderman pipeline. The zbrush is 3.5 R3 whatever I tried I couldn`t get seamless render . I tried with zbrush 3.1 with the displacement exporter with this code: DE-LBEK-EAEAEA-D32 . It seems the method of map extraction is changed but it lacks of compatability with some of the renders as wells as 3delight . Is there a workaround for this thanks.

Yep. Pixologic seemed to make a big change in the way Maps are exported in Zbrush 3.5, rendering them useless for a renderman pipeline.
Hopefully pixologic is working on a fix or workaround, because the guys at Pixar haven’t responded to this issue either…