ZBrushCentral

renderman for maya seam problem.

How is it going guys? i’ve been trying to find out about this problem for one week, also i’ve read a lot of threads about this issue, but i still can’t do it. so i’ll say what i’ve done.

The picture below is my model.(testing border edge)
allface.jpg

I made that displacementmap in multidisplacement2 with quikcode DE-HAEK-EAEAEA-D32, and rendered in renderman for maya 1.1, and i turned off filtertype in maya filenode.

Actually if you compare the color part in the 3rd picture with the displacement part, there is no problem with the displacementmap. Maybe there are more options to do with filter in maya???..what should i do? any advice will be greatly appreciated… thank you:)

Attachments

uv1.jpg

seamsandcheek4.jpg

uv seamarea1.jpg

Did you have all filters (on the file node) off?
thisone.gif

Attachments

thisone2.gif

yes, i’ve done both…and i used multidisplacement2, also in there i didn’t check smoothUV too.