How is it going guys? i’ve been trying to find out about this problem for one week, also i’ve read a lot of threads about this issue, but i still can’t do it. so i’ll say what i’ve done.
The picture below is my model.(testing border edge)

I made that displacementmap in multidisplacement2 with quikcode DE-HAEK-EAEAEA-D32, and rendered in renderman for maya 1.1, and i turned off filtertype in maya filenode.
Actually if you compare the color part in the 3rd picture with the displacement part, there is no problem with the displacementmap. Maybe there are more options to do with filter in maya???..what should i do? any advice will be greatly appreciated… thank you:)
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