ZBrushCentral

Rendering ZBrush Displacement-Maps In External Renderers (May 9th: 2nd file added)

:o

Is there somewhere to get the sword model? The links at the start of the thread never work.

XSI + Mental Ray

Time for preparing the tessellation :

'INFO : “GAPM 0.2 info : created 15345
tessellation jobs from object ZBrushPolyMesh3D_PolyMesh_disp_248 in 2375.000 ms”

Total render time :
'INFO : “RC 0.2 info : wallclock 0:00:42.06 for rendering”

With a p4 2.5, 512 mb ram, and a very fragmented HD :slight_smile:

Same method as Rray for the tree
http://www.xsibase.com/forum/index.php?board=6;action=display;threadid=11683image.jpg

i can’t seem to download the head and the tif file. can someone post a mirror please,i’d really like to check this out.
thanks.

I have tried to download these files many times…without luck :frowning:
FlashGet don’t work…
Normal download interrupted …
Please, put these two files on a fast server.
Thank you.

cameyo

p.s. now 54 byte/sec :-1: :-1: :-1:

Btw, just added envelopes support to my NormalDisplace plugin.
Also up to 10 instanced per object should work now safely, although i’m not really sure if they pick up the geometry changes of the previous ones or the base object only.

Unfortunately old scene files will not load correctly unless you edit them manually.
That’s due to a SDK limitation i should’ve known before i released the first version :frowning:

So when will i see some models transforming between multiple maps? :smiley:

Sweet! Nice work Lynx, once again you’ve gone beyond the call of duty.

You’ve also second guessed a great use of the technology, blending the displacement maps - genius.

Can someone put the zip files on a better server. I cant download them at the moment, download fails everytime. Thanks in advance

We’re currently modifying our servers to compensate for the popularity of the Angler movie. Please try again a little later today.

Still can’t download the files…I’ve tried hundreds of times…It always failed to download them…anyone know how to download it?How you get these files…?if it is possible,please send me the file directly…

I have the same problem, tried a lot of times … :frowning:

done in LW7.5, with normal displacement v1.1 & 16bit grayscale tiff for displacement & bumpmap. rendered with fprime radiosity.
ptr

por fin …Mapa a 16/bit/tiff

…and another LW render… :slight_smile:
(Hi Pete)

Sweet stuff!
-Stijn.

Hi,
The server works perfectly, I had no problem to download the file, but anyway, you can find it here: http://www.mentalwarp.com/~moob/show/tmp/DispTestHead_TIFNG.zip

I use max6, but never suceed in any way to use these files, Sometimes nothing changes, sometimes the guy looks like if he has been prick by a thounsand bees. I anyone could send me a file were it works, with scanline or mentalray, I would be very thankful. My email address has not bandwith/size limit, so do not hesitate to send me big files if needed >>> [email protected]

Bye

Hi! I am able to show you my results thanks to Zeddicus in the Questions about: Rendering ZBrush Displacement-Maps In External Renderers thread. I’m using 3dsmax 4.25.

Used the OBJ2Max import plugin with vertex scale at 1.0

Coverted the mesh to an editable poly

smoothness set to 1.0 and subdivsions iterations set to 3

added a displace modifier and choose the tif file as the map

previously in photoshop I converted the tif to rgb and 8 bit

in the displace mod settings vtile set to -1 and use existing mapping checked (VERY IMPORTANT!)

Luminance center checked but left at 0.5 and strength is set at 0.906" (not sure if this is where it should be)

Rendered with free version of vray with antialiasing adjusted to simple 2 level

Rendered at 600x800, 20 seconds

1.4 GHz Athlon with 512 MB of PC133 Ram

Very cool test!

THanks to Christian Nerving and extreme thanks to nlloyd for the fine details on making it correct in prman but I am using KB 10 the multiplier fo the displacement
this is too big but I cannot see the details with smaller values anyway thank you guys :))
rendered with RAT 5.5.1

Sabotage awsome man what is the material you’re using there m8?

This is lightwave 8. Render took under 30 seconds.

Used lynx’s plugin to setup displacement, used 12.5m and left the next setting alone at 100um.

Set render subdivision at 7. Probably could have gone a bit higher as the hair loses a little definition in a few spots, but not bad for lightwave i think over all.

swampthing

Would it be possible that you could post your exact settings for the displacement and the material and as well the changements you eventually made in the displacement maps.
By the way do you use the 16Bit Tiff loader plugin from Lynx.

Fritz