Hello, all~
I sculpted a head, and export as .ma file for rendering in MAYA…included texture
ormal\and displace-map all of it.
the problem comes as pic…
it looks the problem comes Zbrush’s map data…
well…i gotta some questions:
1:if my model has HD detail, can i deleted the HD level? it seems can’t even deleted the higher-level subdiv when HD is activated…
2:The model has created displace-map in MAYA, but i did the normal map as well…can both Normal map and displace-map activated using in Rendering?
or
How can i delete the displace in MAYA?
i just started MAYA these couple days.Need help.
Thanks everyone who is concern this thread.
Thank you.
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