ZBrushCentral

Rendering problem...

Hello, all~
I sculpted a head, and export as .ma file for rendering in MAYA…included texture
ormal\and displace-map all of it.

the problem comes as pic…
it looks the problem comes Zbrush’s map data…

well…i gotta some questions:
1:if my model has HD detail, can i deleted the HD level? it seems can’t even deleted the higher-level subdiv when HD is activated…

2:The model has created displace-map in MAYA, but i did the normal map as well…can both Normal map and displace-map activated using in Rendering?
or
How can i delete the displace in MAYA?

i just started MAYA these couple days.Need help.

Thanks everyone who is concern this thread.
Thank you.

Attachments

mayaprobl.jpg

This is the original model did in Zbrush.

Attachments

zbruprobl.jpg

No one can help?
appreciated for any of reply.