hi all I am rendering a disp map(16bit) on a low poly mesh in maya now everything is happening fine but the texture is getting very blurred while the mental ray approximation editor is subdividing it.
Pls help me with a solution
I don’t think you’re getting any response because you’re not giving enough information. You should provide the settings that you’re using, and preferably also images showing the problem.
Also, have you read the tutorials found at http://www.pixologic.com/docs or in the tutorials forum here at ZBC?