ZBrushCentral

Rendering polypainted dynamesh in 3d apps?

After polypainting a dynamesh (or any non topological decimated sculpt), how do i export it to a 3d app for rendering?

I’ve read somewhere that zbrush supports exporting color to vertices with OBJ. But what will be process for 3dsmax?

You need to UV map the model and then convert the polypaint to texture.

So I guess there is no direct way to bake color to vertices but rather have to do a quick retopo for the mesh to be UV mapped. Other than that i can explore BPR.

Thanks a lot aurick :+1:

I figured out that part, UVed with uv Master for an unwrap. Turned the material into a texture, cloned it, exported it, took it into PS to get rid of the black and make it alphaed. Brought the obj model into Maxwell, loaded the texture in a material there. Don’t line up. Not even close. Even tried it without the PS step. I would love for this to work. Otherwise I have to spend $3000 on a program with a lot of stuff I don’t really need.

kk

It is possible to export polypainted models (colour baked to vertices) from ZB by using the 3D Print Exporter plug-in. Export to VRML (don’t forget to click the ExpColour button to its right). Depending on the size of your model this can generate a huge text file… Of course your 3D rendering app may not import VRML files…

Actually I got the answer from someone over on the Maxwell forum. I should have posted this sooner. You take the texture into PS and flip it vertically (plus making it alpha and changing to PNG or something. Maxwell doesn’t do PS files). Then it works like a charm.

kk