ZBrushCentral

rendering Keyshot

Up.(polygones:3,6 millions)

Up.(polygones :4,8 millions)
Next step :hands and the mechanical part under the armor.

Up.(Polygones:15 millions)

Up.

Up.

Final work.

sol3.jpg

minotaure2.jpg

Posing and rendering Zbrush.
zbrush3.jpg

Attachments

zbrush2.jpg

First of all I’d like to tell you that you are doing a great hard surface job there. Kudos :slight_smile:
I also think that the head of the mech is a bit too big which makes the rest of it look petite and seem weaker in my opinion.
Overall I enjoy watching your progress, Cheers :slight_smile:

Hi KorayAtes.
Maybe that choosing another pose or another angle of view it would seem more massive.
it is also possible that his head is slightly too large.
Thank you for your comment !

Nice work, it’s nice to see the work flow process as well. Keep it up.

jmwahlstrom :Thank’s for your comment !
glamirone :I saw your work on ArtStation, is superb!

chalian thanks.)

Hi,my new speed sculpting .
Render Keyshot,compositing photoshop.
biomeca2.jpg

Keyshot
biomeca-keyshot.jpg

Zbrush

That looks awesome!

Hi Jademunky,thank’s for your comment.

Hi my last work Mutant War.(Old sculpt on Zbrush)
Rendering Keyshot,compositing photoshop.
mutant-war3.jpg

Attachments

mutant-war2.jpg

My last work,rendering Keyshot,compositing photoshop.

Zbrush.
BPR_Render.jpg

Work in progress.
Next step details,texturing,polypainting.