So I feel that like a lot of people out their my art is not truly shown to its full potential unless it is rendered to its maximum quality. Personally as an artist, I want to be an artist in my modeling process I should not spend the most time in the boring technical stuff. Such as retopologizing and setting up UV maps. Rendering is on the same list. I don’t want to spend an entire day tweaking settings and waiting hoping that I got a good render. I want to resolve this once and for all I just want to pop it in and get great quality. So here are all the rendering programs that I have tried and my experience with it.
- BPR in Zbrush [LIST=1]
- Pros: can get some great render using a high poly model.
- Cons: fancy stuff like transparent surfaces, and emissive surfaces and not always done correctly or of the best quality. Few materials based of real object qualities, offered but you can make them. HDRI projections, not very accurate. Very limited and overly complicated animation function (based on layers).
- Pros: Gives you a great in game engine preview, quick to set up, accurate HDRI functionality, affordable price tag, no rendering here everything is in real time.
- Cons: Transparency maps still not very glass like, Different materials are placed on separate objects in a model and not separate material subtools, making it difficult to rig and pose a character in 3ds max. Animations often work poorly
- Pros: Since it’s a plugin in most popular modeling programs it skips a step of having to export your model. This program also features tons of materials for any kind of surface. It does SSS more accurately than any other program I know.
- Cons: renders can take a long time to complete, and lighting can take a while to set up since vray features its own lighting tools.
- Vray is better, don’t waste your time
- Still experimenting with this one
- Still experimenting with this one
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So what do you guys think, is the best way to get a good render quickly

With some of them, pretty much all you have to do is plop your models down, flip a few switches, and BAM! Nice, quick render. I don’t want to spend all my time fiddling with settings, waiting to see if that looks good, oh it doesn’t, dangit, fiddling with more settings, waiting to see if it looks good, wash-rinse-repeat. That is annoying. Imagine if Zbrush implemented a GPU renderer more like Octane’s? That would be rockin as hell.

