Is there some kind of trick to get BPR AO to work? I cannot seem to get it to have any effect on either standard or matcap materials. I’ve searched all the docs to no avail. Also, what happened to the AO “color” value that is shown in the help? Now there is a FStrength and GStrength but no more color swatch under AO.
After some more testing it appears that AO will not work unless I have at least one directional light casting shadows (which I do not want).
Thanks,
M
