ZBrushCentral

Render with matcap? how?

Hello everybody, this question brought days ago but I was a little penalty to ask for my bad English, well, this is the issue, I have a material seized from a photograph, the resulting material I stay pretty well but I can not get to add a radial light of another color, either blue or another color, then the result is extreme heat stroke at work, beyond that the shadows are not as good results as basic materials, someone could aim a little on this subject? I would appreciate very much, thank you for your comments :rolleyes:

i’m not sure exactly what you’re asking… but matcap has lighting information built into it…

MatCap materials do not respond to the ZBrush lighting in any way. Everything is baked into the material itself. To affect the lighting on a MatCap material, you need to edit the light map. Here’s how:


  1. Resize your canvas to 1024x1024
  2. Select the desired material and draw a Sphere3D on the canvas. Center it and scale it large enough that its edges barely pass the edge of the canvas. Make sure that smoothing is active by turning off Transform>Quick.
  3. Press Ctrl+B to bake the canvas. This turns everything to the FlatColor material, which gives you more Tools to work with.
  4. Now paint the sphere with the new lighting effect that you want. You can paint with just color or you can use some of the Tools like the Highlighter brush. You don’t have to be perfect; just get the effect you’re going for.
  5. Press Texture>Grab Doc to capture your new light map.
  6. Select the material you’re editing. In the modifiers you’ll see a color patch that holds the light map. Click that and select your new map. The material will update with the new effect you were after.

_SetupBidi(‘source’);

Thanks for the info, and achieves better lighting add to my work :smiley: