I’ve been messing around with the light and render settings for a couple hours now, checking out the wiki and searching for tutorials, but can’t seem to find a way to get an object to cast a shadow on itself. Is this possible in Zbrush?
only with standard shaders.
if you’re using matcaps then it’s actually faking any indication of a light source across the model.
I figured that… so I was only using standards. Still no luck. Does anyone know of a good tutorial?
off the bat…nope.
you’ll need to mess with the settings inside of light>shadow
turning Zmode off will give you immediate results but you’ll want to play with that either way.
This is faking it again though