Hello there,
Any help with this dilemma will be greatly appreciated. I have modeled a bust in Maya, and sculpted it in Zbrush. I have tried using the GoZ function, and everything works fine until I begin to render. There is really intense artifacting when I use Maya Software, and Mental Ray does not function properly.
I have also tried other ways of getting the displacement and normal maps into Maya, though the same issue occurs. I think there is an issue with just the displacement maps when rendering in Maya. Does anyone know of this problem?
Thanks for any assistance.
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