I’ve looked around and have still found no answers to how to change the dpi output of renders out of Zbrush. It seems like an easy thing, and I feel stupid that I have not figured this one out yet. Why have an image that is 2048 x 2048 if your dpi is still 72? I am using Zbrush with a model that was extracted from a volume which makes it almost impossible to work with in max or maya, due to its density. So rendering our in Zbrush is my best option, if i can change the dpi output. Any help or advice otherwise would be great. Thanks. :qu:
It seems you have misunderstood something about dpi. Maybe I just misunderstand you…
20482048 px in 72 dpi, is just the same as 20482048 in 300 dpi.
Dpi (dots per inch) is only something you use to tell i.e a printer how big the picture will be in lengt/width measures. 2048*2048 in 300 dpi will simply come out smaller on the paper than if it had been in 72 dpi, because more pixels is drawn per inch. But you have the same amount of px. total.
Sorry if I totally misunderstand something about your probelm…
dWhile Kragh is right in what he said, I perceive that there is another underlying problem that you are trying to resolve. Speaking as the former production manager of one of the biggest large format graphics companies in Portland, OR (now happily self employed as a 3D artist) I can tell you that the relationship between size, resolution, and final output size is one that befuddles many people, so you are not alone.