So I’ve been getting this problem rendering displacements in Maya 2009. The maps seem to be working properly, but for some reason at the fingertips of the model, there is a bulging artifact. I’ve tried changing topology, changing UVs, etc. The only solution that has been able to do anything really- is painting out the artifacting regions in ZBrush back to a 50% gray.
There has to be something have I’ve been overlooking because this problem can’t be something that is considered acceptable in a production pipeline. Please, any help would be much appreciated.