ZBrushCentral

Renan Leser - Sketches and Works

Hi guys, allways wanted to post my work here, but never got the time. So here it comes!

Wolverine Old Man low poly model!

Attachments

1_WOLVERINE_REMASTERED.jpg

2_WOLVERINE_FRONT_BACK_remastered.jpg

3_wolv_face.jpg

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More images! This model has 9874 tris and 2048x2048 textures.




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I’m sculpting a protean for the Mass Effect challenge at CGHUB.

One hour speedsculpt for the head.

I’m testing the QRemesher, excellent tool!

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Cheers,

Renan.

Um its Prothean good start though love to see it finished

Here’s a quick study for my zbrush students, a Batman Bust done entirely on zbrush:

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More to come!

New Marmoset renders for this model!








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This is a medium poly model I’ve done for my portfolio.

All hand sculpted in dynamesh, from start to finish and details. Later on I did a retopo with zremesher and graphite modeling, then uvs on UVMaster and UVlayout then XNormal for bakes.

This model is around 450k polys. Enough definition to hold on close up shots. Rendered on Marmoset Toolbag.

I’ve allways been a great fan of Diablo series, since my childhood, playing Diabl0o 1 and 2 with my brother. Diablo 3 just blew my mind with those cinematics. So here it is my take on this spetacular model.

Hope you like it. Breakdown soon!








Here is some zb screens of the model.

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ARM_DETAILS.jpg
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Awesome work buddy, this Diablo is a masterpiece! Can’t wait to see this as an action figure in RL!

Nice Work, congrats.

Thanks a lot brotha!

Will 3dprint this model soon!

Cheers,

Renan

Realtime model that I’ve done a while back.
It was for a realtime presenter that never happened, project got canned.
Did all the blend shapes for facial animation, as she was supposed to talk with the audience in real time.
Rendered on Marmoset Toolbag. Hair still is a pain in the ass - used ciri’s hair from the withcher as reference.






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Hi, this is a realtime visualization of an avatar I did last year at work.

Hope you guys like it.

Cheers,

Renan.

Heres a likeness of Idris Elba Ive been messing with. More renders soon.

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