ZBrushCentral

REN (character design)

Hi everything, here I will spread parts of work which I do in free time…
…now I finished the main shape of a body

and I made a retopology in Modo, and now I work over design of armor…

Tailapse steps …
Head http://youtu.be/t8dLp7Vftac
Body http://youtu.be/k-NOtaE90Ec
Retopology http://youtu.be/EDC4PBBCy4U

Attachments

Ren_test_3_2.jpg

Ren_test_3.jpg

Ren_test_3_1.jpg

Ren_test_10.jpg

Ren_test_10.jpg

…sketch, basic form helmet

Taimlapse hlemt… http://youtu.be/gKHkAswaXTk

I found time, and made the sketch of a new basic form of a helmet, I will start doing armor and complete a helmet…

Timelapse http://youtu.be/1Kv5Vfp5wqk

she looks beautiful…love the design :D:+1:

…thanks, to be continued :slight_smile:

…distracted from armor, and I corrected some shape of a body
Maybe I will add a few hair )

The below link was shared with me about a year ago and I went digging through my posting for it for you. Ryan and team are great. And other link is to a amazing teacher Danny Williams AKA “Pointpusher” study what they have to say and you will jump light years… I wish someone would have put me on sooner maybe I would be a lot better. But I am learning. Take a body part at a time and master it piece by piece… The hardest part is starting.

http://www.youtube.com/watch?v=nSW6ALspyZI&feature=channel_video_title

http://www.pointpusher.blogspot.com/

…thanks for the comment and link :slight_smile:
to be continued…

…some update :slight_smile:

I found time for a suit it is the lower part, from above I plan to make heavy armor, in a step to a helmet…

Timelapse… http://youtu.be/3VTijWNw8_4

sketch not finish…


<svg version=“1.1” baseProfile=“full” xmlns=“http://www.w3.org/2000/svg” style=“height: 0; width: 0; position: fixed”> <filter id=“bpm-darkle”> <feColorMatrix in=“SourceGraphic” type=“hueRotate” values=“180”></feColorMatrix> </filter> <filter id=“bpm-invert”> <feColorMatrix in=“SourceGraphic” type=“matrix” values=" -1 0 0 0 1 0 -1 0 0 1 0 0 -1 0 1 0 0 0 1 0"></feColorMatrix> </filter> </svg>That helmet is really awesome!

ButtercupSaiyan - thanks
…suit sketch finished. I will start design top armor and with it will finish some details

<svg version=“1.1” baseProfile=“full” xmlns=“http://www.w3.org/2000/svg” style=“height: 0; width: 0; position: fixed”> <filter id=“bpm-darkle”> <feColorMatrix in=“SourceGraphic” type=“hueRotate” values=“180”></feColorMatrix> </filter> <filter id=“bpm-invert”> <feColorMatrix in=“SourceGraphic” type=“matrix” values=" -1 0 0 0 1 0 -1 0 0 1 0 0 -1 0 1 0 0 0 1 0"></feColorMatrix> </filter> </svg>The white highlights around the waist and backside really pop, that contrast is wonderful.

Yes but this contrast can be different colors… may be black and orange…

…sketch top heavy armor legs

Sketh basic forms, maybe add after, ammunition,knife, grenades, and more…

I continue work in the top of armor, this shape not finish…

Timelapse… http://youtu.be/jniTmoPnA0M

…after a dream :slight_smile: I saw that the legs look short
sketch new form

29.jpg

cool colours!
-you shoud redo from the knee down to those feet, she appears to be melting and its odd (a mental strain to look at) its obvious you let the zspheres2 guide the design.
Everything else is awesome