ZBrushCentral

Removing Backside of a mesh Extraction

Creating clothing between Modo & ZB. Painting mask and doing mesh extraction for different parts is great… but I would like to eliminate the backside of all the new sub tools elements to lower the poly count even before doing decimation … new to ZB on my Mac and haven’t found this yet.

After years of letting ZB sit on my shelf… I’m excited!!

when you do a mesh extraction the object is placed into polygroups automatically.

The inner side, the outer side and the bridge between them.

Simply select the inside (ctrl+shift+lmb) invert the selection and then delete hidden (in geometry). You can also make the outer and bridge one polygroup, keep the inner as another one and do a group split inside of subtool then delete the subtool that is the inside.