Hi all,
I have to create nice disortion-free surfaces out of a scan. For example:
The surface contains details (skin). The main-surface has a bump on the right. This bump should be removed and look like the surface on the left side.
I tried to model it with the standard brush, but it is hard work. Often you cause new, smaller bumps while modelling.
Is there a possibility - for example - to create a rough, nice surface with retopology and suck the detailed scan to that nice surface, without loosing details ?
Klaus
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