Hi all,
I’ve a model where I sculpted large displacement features without creatin new layers.
Then I created new layers with small details. When I try to export my displacement maps for each individual layers, all the detail sculpted in the original mesh (large displacement features) are exported in each displacement layer.
I don’t want that information in each layers because if I combine all my layers in Maya I will get bad results, mixing the same information several times.
How can I remove the base information from each displacement layers when I export the maps?
I guess I need to do something with my original Maya mesh inside Zbrush, but I don’t really know which steps should I follow.
Any hint?
Thanks a lot!