ZBrushCentral

Remeshing suggestions

Hey all,
I usually plan ahead for this by modeling a complete character base, but took a different approach on this project…and now Im slightly stuck. I modeled the base of the body in Lightwave and then sculpted it, the head I started off with a sphere, sculpted and retopoed. My question is, what is the best way to combine/remesh these meshes? Idealy Id like for the head and body to be one seamless mesh but was willing to try seperated meshes.
Since my character has chest armor, I figured I could seperate the head/neck from the body and hide the seam under that armor. I tried using matchmaker to get the heads geometry to follow the neck area on the body, but that did not work (maybe Im using matchmaker incorrectly).

Normally Id grab the low poly cage of the body, use that for the retopo and reproject the details back in, but since the head is in a seperate subtool, I cant bind the mesh for the projection.

Any suggestions?
Here are my screenshot examples:
img_3.jpg

Thanks in advance!

Attachments

img_2.jpg

img_1.jpg

you can append a zsphere to your tool that has all of your subtools and it will bind to all of them.

tool>subtool>append>zsphere
select zsphere
tool>tolopolgy>edit topology>start your retopo.

You’ll have to project the new mesh as usual, but it will most likely mess up along the subtool line, which will just require a bit of resculpting.

Thank you for the reply, Ill give it a shot. I want to use the topology I have for the body and head rather than retopo the entire model again so Ill try to clone the low res and use that for the retopology.
Perhaps merging the head and body into one subtool would make it easier if I dont loose detail in the process.
Would it be better if I hid the geometry around the neck and deleted it so its not a capped off mesh for the projection?

Keep the geo there, it will help with the projection, but you’re going to have to do clean up there anyway, so it doesn’t really matter.