ZBrushCentral

remcv8's thread

I love your renders, they have a cool vibe that really add lots of texture to the sculpts. Would love to see a breakdown of your render method.

zomnombie I love your renders, they have a cool vibe that really add lots of texture to the sculpts. Would love to see a breakdown of your render method.

Thanks, I can say that I haven’t taken the same approach with a single piece that I have made. I have, kinda narrowed it down a bit. Since I didn’t save all of the WIP files or screen grab the whole process I can explain a bit.

I basically did multiple render passes in Zbrush with various materials and light positioning. I saved each pass to a working folder to compile in Photoshop as separate layers. For color choices I would create a Hue/Saturation layer and mask out the portions I want to change color. Since the brushes are laggy in PS I would open the PSD in Sketchbook to paint skin textures with various texture brushes and then go back to PS to add Dust and Scratch images (which I Googled) as layers over the work as an effect.

Not the best breakdown, but will save my progress on the next project to demonstrate that better.

Working on this guys facial detail and moving towards the rest of the body.

456k.jpg

458k.jpg

I work on this character now and again trying to refine skin details.

goatman.jpg

GoatHair.jpg

GM.jpg

EXPCreature.jpg

Gralien.jpg

Pilot.jpg

Pyra2.jpg

PyraWIP.jpg

Previous works on bases. Currently designing individual spacecraft to fit each creatures style to use as bases.

Alamander.jpg

Turkey.jpg

untitled.46.jpg

Having fun with this creature. Wanted to see if I could make a dynamic underwater scene with this guy. The dragon is done in ZBrush and post in Photoshop.

nice thread you got going on, I like the sea dragon and environment.
I’m also making a sea dragon to add as minion/companion for my sea creature/guardian, good to see your composition :slight_smile:

Thanks rjsmal!!! Been having fun with mashing elements from photos together to make a scene.

Here’s some various Alien ideas…

Hunter.jpg

Trumpet.jpg

AMuse2.jpg

AY.jpg

AY2.jpg

DynaAliens.jpg

2015 Senior Class Photo :slight_smile:
OlanMills.jpg

PolyPaint
PolyPaint.jpg

Some Detail
Gralien.jpg

Minor Form
BPR_Render2.jpg

Form Turntable
MultiAngle.jpg

Thinking I’ll make a school annual or cheesy photo album of aliens!!! :slight_smile:

Shedding a different light on this guy. :slight_smile:

Older bust that I worked on which is rough, but just trying to give some life to the character with light and color.

Different Background Idea

Rough Mesh

Gotta protect the brain!!!

Texture and Highlights

Lasso Tool to create various texture patterns.

Looks like I have to relearn some stuff but here’s a screenshot. :slight_smile:

Started a focus on animal studies. An Ape being my 1st subject and hope to develop this one further…

IMG_0325.JPG

IMG_0330.JPG

IMG_0329.JPG

Some reference photos on my second screen:

Face2.jpg

He can survive in space, land, water. Extrasensory receptors, mechanoreceptors, thermoreceptors, chemoreceptors and nociceptors… Aside from the general receptors he can absorb his environment.

Stackhalf.jpg

I used the project settings from Kurt Papstein’s MonsterConcepts_Final to get a cool render:

https://gumroad.com/l/OjHCX<strike></strike>

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Passes

Polypaint

Video

<object width=“400” height=“224”>

<embed width=“400” height=“224” src=“https://youtu.be/CF2e2c2dZgU” type=“application/x-shockwave-flash” allowfullscreen=“true”></object>

This is awesome!!! Nice to see my old, original thread carried over to the new ZBC Dimension!!!