Hi,
I really hope that someone can help me here as I’m experiencing a very strange problem where UVs appear to be warping/relaxing whilst working.
I’m working on an old character that was completed over a year ago in ZBrush 4R6, and now I’m just tweaking some of the proportions in 4R7 (64bit).
What’s happening is, I have been sculpting on the face of the character for a an hour or so and when I unhide all the mesh and turn the texture back on, the UVs are stretched (I don’t think the hiding/unhiding is relevant here, but you never know?). I then exported the lowest subdivision of both models and checked the UVs of them together in Maya, and the UVs of the updated mesh looked relaxed, but the UV borders are still in the same place as the old model. So what appears to be happening is that the internal UVs (not the borders) on the updated 4R7 model are being relaxed somehow.
SUV was turned on for the original model when I sculpted it in 4R6, which I always have on for organic meshes, and there were no issues like this in 4R6! Could it possibly be a weird bug when working on 4R6 models in 4R7?
It’s very odd as I haven’t added any extra subdivisions or anything or done anything drastic to the model so SUV shouldn’t really matter at this stage? Not sure if I’m possibly hitting some or the other keyboard short-cut that’s messing things up?!! I’ve never experienced this before.
Sure I can carry on and then transfer the correct UVs to this mesh in Maya when I’m finished sculpting, but that’s besides the point as this shouldn’t be happening.
Any help would be greatly appreciated.
Thanks…