i heard people said it will be better to relax vertex (vertex evenly space out) and layout uvs before import to zbrush, why?
i simply ignored those steps…and i have no problem at all…
so why people said that?
and i heard if i didnt evenly space out the vertex my normal map will not be accurate…
and zbrush doesnt like overlapping uvs?? i tested with overlapping uvs model into zbrush… it still wotks… why??
umm can someone explain all of these for me? i am confused…
thank u !!