Hello, I used UVLayout to unwrap the UVs on my organic model and wanted to use 2 Texture maps one for the head and the other for the body. The problem with UVLayout is, that it doesn’t support UVGrouping/Polygrouping.
So I went ahead and tried to split the Shells in two MaterialIDs in 3DSMax, which worked well. I exported the model as OBJ for reimport.
The Problem which occured is that when I try to reimport the UVs with 2 MaterialIDs and go back to my highest Subdivision my model gets distorted all over.
Now comes the really strange thing: If I use the exported OBJ from 3DSMax with the 2 Material IDs and collapse them down to one Material ID once again and reimport this to my ZBrush tool and go back to the highest subdivision level, no distortion appears!
I don’t see where I go wrong, is it a known bug or is there a workaround? Is it perhaps even possible to do the MaterialID splitting in ZBrush?
Thanks in advance for your help!
please help