hey guys.
I´ve got a zbrush tool.
I exported level 0 imported in maya
then i subdivided the mesh in maya twice
stepped up to levels in Zbrush
and reimported the smoother mesh.
no error message on import, but as soon as I step up one level the whole mesh explodes as if the vertices couldnt find their appropriate higher subdivision positions anymore
is there any way to do this right?
a big hug to the one who knows