So i have my uv’s perfectly layed out. Well, at least i thought i did. Turns out there’s an imperfection in the UV causing a noticeable line down middle of my characters forehead.
SO, what i would like to do is, export the ZBrush model (at it’s lowest level ofcourse), fix the uv’s in MAX. export back out from MAX. disable my uv’s in ZBrush and reimport the new UV setup.
I would like to think that ZBrush could do that. But so far i have been completely unsuccessful.
Now the FIXED uv’s import just fine and it does seem to work in at the lowest level. BUT, when i set it to the highest level, it freaks out and messes everything up.
??
Is this possible? Am i doing something wrong? I’ve read a number of forums and can’t seam to get a straight answer to this problem.
It just seems like an obvious necessity for a smooth/easy going work flow.
Do i have to re-sculpt my model?
Anyone?