It has already been a frustrating theme since ZB2:
The problem of exploding meshes when you reimport an previously from ZB exported .obj back into a multilevel ZTool.
Some have this ugly problem after their UV-work in a 3rd app (Max, Maya, C4d), but it also still exists when I only pose my model within ZB with a low-level version of the multilevel-model via a ZSphere-Rigg, create my low-level-posed result, export that as .obj and reimport it back into the multilevel-Model to transfer the new pose.
In ZB 3.1 and below, the reimport worked, but when stepping up to the next detail level, the mesh exploded.
Now under ZB 3.5 R3, it prompts a change of the topology (although nothing was changed on the topo or the vertices), and when you confirm the detail-transfer-question, I get a partly detail-transferred result with masked areas, but the rest of the modeled details are gone.
So, the mesh doesn’t explodes any more under 3.5, but the basic problem remains the same.
ZBrush 3.5 R3 is still not able to proper reimport an previously exported level-1 obj into multi-level ZTools to transfer a new pose and keep the multilevel-details in the new posed mesh.
Here is the example:
(Note, the mesh is taken from James Busby’s ‘Photorealistic male’ workshop and is NOT my work. I only posed it newly with a ZSphere-rigg)
The multilevel ZTool:

All previously posted solutions (FBX-conversion etc) were tried but nothing helps.
Any suggestions, fixes or solutions ?
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