ZBrushCentral

Reducing polycount on low-res?

I dont know if this is possible…

I have a ZTool that was originally an import of a model for a game character. I have did some detailing and texturing on it. Now, I ran in to a problem where I would really like to do some polygon reduction on the low-res version of my game character if possible.

Is there a way that I could do some reduction on the low-res model and be able to import it back in to ZBrush without losing my higher detail levels?

Found out I could do this with the Reconstruct Subdiv tool :smiley: