Did some more work on this fella. Play with hard edge workflows.
Some close ups of the detail on my Cthulhu sculpt. Putting Zbrush 4R7 64 bit through its paces with detail I could only have bump mapped in the past. Nearly 31 million polys and no slow down at all.
I’d loved to get the posed version of this 3D printed.
Textured and posed version here:
https://www.artstation.com/artwork/RxKe
https://www.artstation.com/artwork/Arn8V







A model I originally made for GRID2, but finished of as a personal project in my spare time. All hand sculpted in ZB. No Marvelous Designer or scan data used.





Work in progress of something I’ve been doing as a personal project. Playing with Dynamesh and hard edge worflows. Started from a polysphere and created the whole thing in Zbrush. May retop and texture in Substance next.
More sculpts I did for VR WORLDS. These are creatures from Scavengers Odyssey.






































