I know my work doesn’t compare to the great artists here but I think this piece turned out well. It is my personal best I think. Base meshes started in Maya, detailed in Z Brush, retopped in Topo Gun into one mesh. Base textures rendered using X Normal, further edited in Photoshop. Rigged and posed in Maya and rendered in Mental Ray using just a blinn shader. Some minor corrections were made in Photoshop. As always cc welcome.
[red_alert_2.jpg[/ATT]%3Cbr%20/%3E%0A%3Cbr%20/%3E%0A%3C/font%3E"]
](http://%3Cfont%20color=%22#9A9A9A%22%3E[ATT=227893)