ZBrushCentral

Red Alert

I know my work doesn’t compare to the great artists here but I think this piece turned out well. It is my personal best I think. Base meshes started in Maya, detailed in Z Brush, retopped in Topo Gun into one mesh. Base textures rendered using X Normal, further edited in Photoshop. Rigged and posed in Maya and rendered in Mental Ray using just a blinn shader. Some minor corrections were made in Photoshop. As always cc welcome.

[red_alert_2.jpg[/ATT]%3Cbr%20/%3E%0A%3Cbr%20/%3E%0A%3C/font%3E"]red_alert_2.jpg

](http://%3Cfont%20color=%22#9A9A9A%22%3E[ATT=227893)

Looking good :slight_smile: Keep up

Love it the artwork is very cool,good ol red alert 3 ; )
also thanks for sharing your workflow,got any pics of the wired 3d cage of your model?

Thanks mauro_matheus you have been doing some good stuff lately. I really like your bat creature.

Thanks KHALLUS I dont know why I decided to do a Red Alert piece I never even played the game. As you requested here are her wires and some views from Z Brush.

In Z Brush she is a total of 23 different subtools, and the gun is 7 different subtools. Hope you enjoy.

red_alert_zbrush.jpg%3Cbr%20/%3E%0A%3Cfont%20color=%22#9A9A9A%22%3E%3Cbr%20/%3E%0A%3Cbr%20/%3E%0A%3Cbr%20/%3E%0A%3C/font%3E"]

](http://%3Cbr%20/%3E%0A[ATT=228091)

Attachments

red_alert_wires.jpg

gun__zbrush.jpg