ZBrushCentral

Reconstructing lower subdivision version of model.

I have an old model I resculpted over using dynamesh and what not. Because of some of the stuff I did, I had to delete lower subdivision levels to get to where I am now. I tried to “recreate lower subdivision levels” but it won’t do it cause I have some triangles in the model. I am trying to get to the point that I can goz it back into Lightwave but need to get a lower re mesh. I tried to decimate it but that makes everything triangles. Is there a way to retopo and apply the high-res to the low res retop or something like that?

Thanks in advance.

Wayne

Reconstructing is probably out of the picture with dynamesh, as it can completely change the topology of the mesh.

What exactly are your goals? Does Lightwave not allow for importing triangles, or are you hoping to create a more animation-friendly mesh instead of what decimation master might spit out? In zbrush you can always retopologize with a zsphere or import a retopologized mesh as a subtool, and use the Project All button to transfer the sculpt to the new mesh (subdivide it a few times first).

Ok, I’m fairly new at this, well not new just not very versed. Yes Lightwave does accept triangles. I was hoping to do the entire model and texture maps in Zbrush and send it back to Lightwave for possible animation and/or rendering. I know I can render in Zbrush but I struggle with the lighting system and wanted to take the final model over to Lightwave for rendering. This will be a high-res render for print.

So I did a remesh of the sculpt and got a lower poly model without the detail (no fine textures obviously and fingers sort of merged). Just apply the project all to that?

Sorry for the basic questions. A point in the right direction would give me something to look at at least.

Thanks.

Wayne

So I did a remesh of the sculpt and got a lower poly model without the detail (no fine textures obviously and fingers sort of merged). Just apply the project all to that?

Yup. Just make sure the highpoly is a subtool that’s still visible, and the remeshed version has been subdivided so that it will have enough geometry to handle the detail you’re trying to project onto it.

You may want to save a morph target before projecting, so that you can use the morph brush to sort of paint-out any projection errors that may occur.

Thanks for the help! I ended up decimating it way down. Then imported it like you said and did the project all thing and it worked like a charm. I can now use uv master and such cause the nasty triangles are a thing of the past. I was surprised cause when you decimate it down, you are left with triangles but when you project all, it converts back to quads and all is right in the world again!

Thanks again!

Wayne