Has anyone experienced your uv’s getting messed up when you perform a reconstruct subdivide. I had a mesh originally done in mudbox and had it fairly detailed. I then wanted to take that mesh and import it into zbrush for further detailing painting, etc. I imported my highest level from mudbox (level 7) performed a reconstruct subdivide all way back down 7 levels (from 8 mil to about 2k polys). In doing so, I noticed that all of my uvs look to be intact but when you actually look at it in maya’s uv texture editor, they are almost entirely split apart. I had to go back in and perform a move and sew to all of the uvs to put them back together.
Any ideas as to why this is?
Thanks for any help.