Well most in the next bunch of tutorials are from many different users about all the many functions of sculpting with ZB.
I would suggest you pay attention to tutorials first that are going to hep with forming a base for your model and go to the more advanced parts of ZB. I would start with the tutorials that are about the many ways you can build a model, topology, texturing/PolyPaint/UVs, Noise, FiberMesh, MicroMesh, and full blown tutorials sort of in that order.
This is just my suggestion and what I have mostly done:
- ShadowBox lessons
- 3DBrushes lessons
- TransPose Lessons
- DynaMesh lessons
- Aditional Videos lessons
- Sculpting with Michael Pavlovich lessons
- Pannel Loops lessons
- Insert Mesh lessons
- Projection Master lessons
- Topology-ReMesher lessons
- Environments with Tate Mosesian lessons
- Noise Maker lessons
- FiberMesh lessons
- MicorMesh lessons
Then I would go to the big lessons that touch base with all the cool stuff and give even more insight to the many cool features of ZB.
- Vehicle Design lessons
- Environments with Seth Thompson lessons
- Military Assets with Joseph Drust
The reason is that I would do these to keep it structured as best as I could with what you will need to start, embellish, and complete a model. I would save the big ones for last just because you will understand them better if you already have some knowledge of the functions they will be discussing although each explain the functions in detail in their own words.
In the end it is up to you.
I hope this helps and welcome to ZBrushing and ZBrushCentral hope you have lots of fun and hope to see your work one day. Take care.<object type=“cosymantecnisbfw” cotype=“cs” id=“SILOBFWOBJECTID” style=“width: 0px; height: 0px; display: block;”></object>