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Day 10: Strange Missing Link… (Wanna play?)
This one I got the reference off the internet by Patricia Piccinini, here’s the link of more of her works (http://miraikezia.blogspot.com/2010/07/most-unusual-sculptures-by-patricia.html)
I did take a liberty and change something a bit… I thought he looks kind of like … Meerkat… creature… I saw in my local zoo awhile back.
Anyhow, the practice today is just quick stretches on Sculptris and the move fourth to ZBrush utilizing ReMesh features… Some of the areas didn’t come out as good as I projected…
And the n UVMaster’s used to produced a reasonably all right UV Layout… Then off to Modo for a quick test on the hair.
Still more tests need to be performed, but I’m done with this subject… As you can see there are lot of artifacts still as the mesh I sent over to Modo was about 6000 polygons and the details were recalled using Displacement Mapping Technique.
Note: The Tricycle’s an asset from Modo Library.
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Day 11-13 Hard Surface with Ironman Mark I
Been putting off practicing Hard Surface modeling in ZBrush for quite sometime as most of the time if I ever in need of modeling hard surface stuff I’d do it in Silo or Modo. This session took longer than most… 2 hours total with no detail whatsoever… Just the shape and form. All elements were created in ZBrush using mask/extract, Shadow Box, and Primitives… Quite a fun session.
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Day 14: Cell, one of my Beta test images for Sculptris
I did this one as a testing on the software Sculptris. This one I did everything in Sculptris. (So far there are about 630,000 Triangles) The system used for sculpting and creating limps and such is quite intuitive. A bit different from that of ZSphere. This one I didn’t push further as there will be more fun sessions in Sculptris soon.
Please note the horrible sculpt on the biceps >:D Still trying to get used to the app.
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