ZBrushCentral

Recalculate Symmetry

Hey Everyone,
Is there a way to recalculate my symmetry so I can use x symmetry again.

What happened is I am making clothing for my character using a method I’m trying to nail down.

The way I did that was to use Zbrush Retopo tools to make the topology of the clothes i need than I export that to silo and Play around with it in there and than I export it back to zbrush now the way I export it out to zbrush is by making two planes at the highest point and the widest point so my clothes stays on the character model. When I bring that into Zbrush I delete the two planes but now My symmetry is way off how can I corect this.

Thanks
Chris

Your best bet is probably to turn on Transform>S.Pivot, which will set symmetry to the center of the visible mesh.

Awesome Thanks Aurick appreciate the help.