Basically, I had to go back into maya and rescale my scene because it was too small for lighting reasons but I had already started sculpting some of the individual models. I exported the high poly and low poly separately from zbrush and scaled them with the rest of the scene in maya. I then re-exported the objects with the new scale. Now I have a low poly mesh and a high poly mesh that are no longer linked within zbrush. Is there anyone to link them back together? Meaning… I’d regain my 6 or so subdivisions in between and it would function like your ordinary ZBrush mesh… with multiple subdivisions. Any ideas?!
Also… If there’s a better way of scaling my model within ZBrush with an exact value that would be helpful. I didn’t realize I wasn’t modeling to scale and I ended up having to scale my stuff up X 766 in maya