Hello All
I was doing a scupt today, and for some reason I hit the polymesh3D button, destroying the UVs I did in 3dmax.
So, I finished my sculpt, and when I went to build a normal map, obviously I’m in a bit of trouble without UVs
Is it possible to reapply the UVs from the origional .obj file onto my scuplt?
Thanks for reading.
George
