ZBrushCentral

REapplying UVs?

Hello All

I was doing a scupt today, and for some reason I hit the polymesh3D button, destroying the UVs I did in 3dmax.

So, I finished my sculpt, and when I went to build a normal map, obviously I’m in a bit of trouble without UVs

Is it possible to reapply the UVs from the origional .obj file onto my scuplt?

Thanks for reading.

George

Go to level 1, store a morph target (if this wasn’t done before dividing the mesh) or switch to the stored morph target, then import a new version of the model with UV’s. It’s important that the point order remains the same as what you started with, or the mesh will explode when you return to the higher levels.

Before returning to the higher levels, be sure to switch morph targets.

Thank you so much Aurick, I knew that was possible but I forgot how to do it. :smiley: