ZBrushCentral

Reaper WIP

Hi, I had seen the excellent models that could be done with Zbrush and I knew I had to try it out… So I started modelling some pencil sketches that I drew last year. I started on a skull for my grimm reaper character and I will append the limbs and robe as subtool.

test-face.jpg

Any crits are gladly accepted… Love ZB3

Attachments

right-arm.jpg

Very cool!

Thanx, I’m hooked… I will continue posting soon :smiley:

Working on composition… Tell me what you think about it. :slight_smile: armando-2.jpg

workingarmando-3.jpg

This will rock I can tell, good work, comp is good:+1:

I was starting to work on textures and paint, and I actually got far, but my system crashed. Can you have two or three different materials in one mesh? (For example the look of flesh over bone that looks wet, while bone does not.)
Does anyone know where I can get a good lighting setup for a character or a scene?

Thanx

Saw this model before and allready thought it looked cool. I really digged the hand pose. Now that its all coming together he looks very “your next!”.

About your question. You can do it but its a little weird though. You can paint different materials on your mesh when you go into projection master (not in edit mode afaik). But the border between the materials is based on polygons. I.e. there is no blending between materials. You get a border as ragged or as crisp as your mesh is. Thats at least as far as i figured it out :lol:

GrtZ 3dioot

Actually you can paint materials directly onto your model. Just make sure that texture: colorize is on then select M only or MRGB and start painting. You must paint with selected material directly with brush to make it permanent, otherwise, every time you switch material the entire tool’s material will change i.e. there is no such thing as material: Fill object like there is for color.

Out of intereset you may want to see a WIP i posted which i think is a good example of painting with materials.

http://www.zbrushcentral.com/zbc/showthread.php?t=48701

Half of the painting done on this space-geared character I made was material painting i.e. the metal, the shiny silver bits etc. It can give nice results but you must becareful while using it like 3dioot said.

Thank you both very much for your answers… I will try to paint on the model and explore the projection master option too. I´ll post the results (WIP) later during the day.

Thanx :+1:

I still have to add some more detail to the robe and the sickle, but I think this is the way I´m heading with the flesh texture. Thanx Darukin and 3dioot for your advise. :smiley:

paint1.jpg

wow that is REALLY disturbing to look at… it even creeped out my 2 1/2 year old son who watches horror movies with me all the time

So SalmonGod, is that some thing good? bad? :frowning: did you like it? jeje

depends on what you’re going for… if you want a disturbing look, then you got it… the raw fleshy areas make me cringe… which is great in a horrific sense… but in achieving that, you no longer have something that’s easy to look at… plus I think it’s a pretty interesting depiction of the reaper… never seen him like this before

Thanx, thats what I was trying to achieve… I’m trying to compose a scene completely in Zbrush with no outside elements or renders, so I’ll keep posting.

hey can anyone tell me how the clothing was done on this?
thanks

Hi bobby92,

Sorry about the late reply… I think I sculpted a polycube as a separate subtool