I was wondering if anyone would have any useful information that might help me overcome my realtime normal rendering issue.
My theory is- the top of the skull has a different orientation than the rest of the skull therefore creating a problem where the normals fight for the proper direction creating a glowing seam.
As a test I took a neutral normal tone (125,125,255) and applied it to the model and the same glowing seams occurred (A-5). Can this problem be fixed? Any help on this subject would be greatly appreciated.
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