ZBrushCentral

Realtime Rendering Characters

Fantastic work Ishikawa! I’m a big fan of yours, you are a true inspiration.
This will surely end up on the toprow. Congratulation!

You are too good! :smiley: Great stuff, can’t wait what you got in store for us in 2013!

Just WOW WOW and more WOW! Really you are amazingly great with speed and quality!

just WOW! seeing again now with the WIPS you really are amazing! :smiley:

Really Thank you for the many comments:lol:
I’m really happy.

>Rikk The Gaijin
Thank you!! Course, I saw your Walt!
Really great quality. Toprow difficult for me.
Congratulations to you!

I make a plan of the personal work already of 2013.
I’m making a model of the IRONMAN now.
I plan to make a Realtime model of really many.

In the end, Some WIP model.
All started Zsphere.
Thanks for watching really!:smiley:

Hiya ishikawa, stellar work as always. My mind is blown by how much work you continually pump out :slight_smile: Btw I’ve sent you and email/pm.

Cheers!

Awesome sculpting and real time render, and i love the details you put in on every piece, great job and Top row for sure!!! Keep up the good works!!

wow!
i love your works!
they are inspiring!
what do you mean with “real time character”?
characters for video games?

I’m Very Excited. I’m currently working on an ironman as well. I love yours. Its very clean and has awesome edging.

Fantastic work! I really love this !
By the way ,I cant find you on Facebook to use this ID “Yosuke Ishikawa”
Did i missed something?

my Facebook ID: Xiaoxin Zhao

You’ve got CRAZY skills dude!

I almost fell out of my chair when I saw these, such great work, do you mind sharing the tri count and texture specs for these sexy pieces, great work and top row work seriously. :smiley:

Thank you for many comment!!
I do not understand English, I am using the google .translation
If the sentence wrong.sorry

>lildragon
Thank you!
I have not yet confirmed your email. I will check in later when have time.

>Frank_Tzeng
Thanks FrankTzeng!
Of course, I also saw your Walter. Really awesome work.
Thank for comment!

>xexex
Thank you! Characters for Game Engine

>WilbertPierce
I know very well that it is difficult to make IronMan in zbrush!
Let’s do our best each other!

>akatsuki
Thank you!
friend request now. Please check.

>SuperHer0
Thank you!

>Praetor187
thank you!
tri count is meaningless. Because, I’ve used the tessellation. to increase or decrease the tri count.

my Cave Troll texture sample

baltex.jpg

incident diffuse light

J.R.R. Tolkien would be proud

Balrog is just awesome as I have never seen him under the flames. All of your work is for that matter!

That some great work! You’re really pushing realtime rendering. I watched your breakdown of gollum on youtube and it made me reapproach how I do things in Marmoset. so thanks!

Brilliant work I have been following your youtube channel for a while now

Do you hand paint you texture or use photosource?

Also I would be interested to see how you setup the eyes on Golumn I saw the video using paralax it is very effective

Ishikawa, thanks for sharing your works!
The amount of models you made in 2012 is really impressive, and the quality is incredibly high!

Your texturing is really effective, can you tell about your workflow for textures?

Thanks!

Incredible work Ishikawa. I’m really amazed of what you have accomplished. I didn’t know abut the DX11 tessellation maps. If you get the time, could you quickly explain how do you create them? Thank you so much for sharing your knowledge. Take care.

I’m speechless. Don’t know what to say mate,awesome stuff!!