ZBrushCentral

Realtime portrait of my son Daan

The Making of a Live Avatar - Part 3

In this part of showing the process to make a 3D avatar for Augmented- and Virtual Reality - I’ll dive into the creation of high definition hair. Although still work in progress, it shows insights into the anatomy of hair needed to create a realistic custom avatar.

Regardless of the end use case I always start of with a high-poly model - although it won’t be directly used for realtime purposes it serves as a basis to pull highly detailed data from. Besides that it serves any other implementation like 2D social campaigns, still image fashion renders etc.

The clip shows how different anatomic hair zones are defined and poputated with strands in Pixologic ZBrush. Then each zone is used as a basis for defining clumps and layering of the hair.

As said, the final renders need more attention but give an idea about the flow. In the next video I will focus on further detailing and preparation for low-poly setup.

Feel free to comment or advise!



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