Realtime Art

In this project I’m experimenting with realtime compositions and lighting. I chose to pick more classical objects and environments for this analysis. I used classical paintings to learn about the lighting and composition.

Sculpting is done in ZBrush, including the new Dynamics tool for cloth - texturing in Substance Painter - Light setup and Rendering is done in Unity3D’s standard PBR editor.


Nice stuff! Really cool results!


Thank you Joseph, appreciate it!