Seems like I can never get dynamesh to work the way I see others use it. I’m doing a hard surface sculpt right now and whenever I try to use dynamesh I end up getting unusable low resolution mesh from dynamesh.
I am using a work flow with retopologize and dynamesh much like what is described in this thread.
http://www.zbrushcentral.com/showthread.php?161185-ZBrush-4R2-Beta-Testing-By-Nicolas-Garilhe
Problem is whenever I turn on dynamesh it destroys my mesh into a low res puddle mess of polys and it doesn’t seem to matter whether the dynamesh resolution is at 128 or 1024 the result seems to be about the same.
I’m sculpting and then pulling out details with retopologize subdividing and polishing then I set dynamesh to 1024 resolution and freeze subdivision levels and I end up getting a mesh that looks like its only a hundred polys or so. What is going wrong here?
Thanks for any help.
