Hey all! I was wondering if anyone knows of an example of the most realistic possible lighting and shading set up for Maya using normal maps generated from ZBrush on a low res mesh.
I was hoping there would be a scene available somewhere that I could dissect and replace with my own realistic head models / textures. Maybe someone could simply direct me to a tutorial or even forum post with some information on how to achieve this…
My current method is not cutting it. I see many very realistically lit/shaded / SSS heads here and would love to know how its done.
thanks…
Sinistar