ZBrushCentral

Realistic head model

Did this one as a personal project

The base head done in Zbrush, pore details sculpted using XYZ alphas and displacements, Texturing done in Substance Painter and the hair in maya Xgen.
The final set up and render done in UE. Eye shader and Hair shader reused from the Meta Human pak in released by UE.

https://www.artstation.com/artwork/8e0grO