Hello! First time posting here! This is a test for my project, this is markerless motion-capture, then rendered inside Unreal Engine 4. This test has nothing to do with the story of the project, but a lot with the quality I´m trying to achieve!
First of all thanks to David Marmor for the model and blenshapes, and Baongoc Vu for letting me use and tweak his eye material. I was in charge of making the UVs, all the texturing, materials, secondary blenshapes, re-rigging the whole thing for game engine, lighting, mocap setup and animation. One of the main goals while planning this test was not only to show quality, but to know how the engine would manage to handle a complex model.
Zbrush was used for all the skin details and secondary blendshsapes. The normal maps created in Zbrush were 8k resolution. If you want to know more about my future projects, follow me at: http://www.facebook.com/BraVlio.FG
[youtubehd]Ff5bmk00Auw[/youtubehd]
Attachments












but I gave it a shot . Also I think that the uncanny valley in videogames is more accepted, than film for example.