Realism study

Posting this old artwork to start tracking my progress in realistic character development. This was my first attempt, from some months ago: now that I’m looking at it with fresh eyes I see tons of stuff to be tweaked, but I was definitely ehtusiastic at the time!
I used Arnold for rendering in Maya and Substance Painter for texturing.

Currently I’m working on photorealistic commissions that I’m going to share soon. Obviously anc c&c is welcome!

Bald render

Put some hair on it with xgen, but I was not satisfied at all… However eyebrows and beard turned out pretty decent I thought

Sculpt in zbrush, no HD Geo, with fibermesh placeholders!

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