thanks for the answer…ok. that makes sense, but if I wanted to create a set of items in z brush that would be a specific size, that I can use as a library for every humanoid I make, like a peice of armour for example, is there no way of setting a size? or even for that matter a way of scaling a humanoid figure created from zspheres so its the same basic height as previous figures so the rest of the bits fit it?
that gun for example, I would like to use that again on another figure, but I wouldnt want to guess proportions by rescaling it to suit a new figure mesh.
it would be a nightmare to create a figure, pose it in a squatng pose and then try to guess how big it would need to be to be the same proportions as a standing figure when printed.
what I want to do longer term is create a set of 75mm tall figures, but they would all be in different poses, the figures would be 75mm tall if standing, but they wont be just standing. so how do I work out the scale of objects? if it cant be dont in zbrush, what do I need to export it to… I can see this is going to be a pain in the rear end.
I have access to 3dsmax and blender if need be (no experience of using them)
steve