ZBrushCentral

Real Time Game Character

I wanted to add a new model to my portfolio and challenge myself to learn new techniques, this model was a steep learning curve for me and has highlighted area I need to focus more on when modelling my next model.

The character was inspired by the Walking Dead TV series and is designed to be used in a real time game engine, all the final renders were done in real time and when working on the model I decided to stick to a 10k max poly limit.

The head, arms (except the tattoo placement) and gun were textured in Zbrush whilst the remaining elements were done in Photoshop.

It is safe to say I had huge amounts of fun making this model.

Thanks for looking :slight_smile:

FINALRENDER02.jpg

Attachments

Turnaround.jpg

Gun03HR.jpg

Gun02HR.jpg

Gun01HR.jpg

WiresMAYA.jpg

CLayRenders.jpg

ClayTorso.jpg

ClayTorso.jpg

Excellent game character.

Thanks mate :slight_smile:

I did a quick turntable of the model.

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